Top Commanders to Pair with Bar the Gate's Effect

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Bar the Gate card art by Johannes Voss

Image courtesy of Scryfall.com

Top Commanders to Pair with Bar the Gate’s Counter-Venture Duet

Bar the Gate is a sleek, blue instant from Adventures in the Forgotten Realms that does a two-step dance in one go: counter a creature or planeswalker spell, then venture into the dungeon. For Commander players, that combination of hard counterplay and dungeon-forward value opens up a lot of spicy pairing possibilities. The card’s {2}{U} mana cost sits in a sweet spot for blue-heavy strategies that want to tempo out threats while advancing through dungeon rooms. And yes, in the lore of the Forgotten Realms, navigating a dungeon isn’t just flavorful—it’s a mechanical engine that can reward you with card advantage, stolen knowledge, and explosive turns. 🧙‍🔥💎

To assemble a top-tier list, we lean on blue’s signature ability to control the stack, protect key plays, and draw into answers, all while peppering in the dungeon-venturing synergy that defines many AFR-themed decks. If you’re scouting for commanders who mesh well with counterspells and dungeon triggers, here are a few proven options plus why they shine with this spell’s broad utility. ⚔️🎨

1) Baral, Chief of Compliance

Color identity: UR. Mana efficiency meets instant-speed control. Baral reduces the cost of your instants and keeps your library of answers growing as you deploy Bar the Gate. When you can counter a threat on the stack while paying a cheaper mana for the same spell, you unlock tempo that pressure-builds opponents into their own mistakes. The venture trigger then becomes a value engine rather than a one-off relief valve. This pairing is especially satisfying in long, grindy games where every mana matters and your permission suite feels inexhaustible. 🧙‍🔥

As a commander pick, Baral creates a self-feeding loop: you cast Bar the Gate cheaply, counter the critical spell, and still have enough mana to keep the pressure going. It’s a classic blue-control shell that loves to lean into the dungeon plan later in the game, using venturing as a way to accumulate advantages and reach toward your win condition. For players seeking budget-friendly, high-skill-floor builds, Baral remains a cornerstone pick. AFR’s blue-led trends often spotlight this core synergy, making Baral a reliable compass for your strategy. 🧩

2) Kess, Dissident Mage

Color identity: UR. Recursion meets spell-slinging prowess. Kess is the iconic graveyard replayer from the Izzet cosmos: whenever you cast a spell, you can recast an instant or sorcery from your graveyard. Bar the Gate becomes especially nasty here because you can cost-reduce your zero- or low-cost instants, counter an opponent’s more dangerous spell, and then replay Bar the Gate itself from the grave once you’ve opened the path via venturing. The dungeon mechanic can keep feeding you value as you recast, re-counter, and redraw into more threats or answers. 💎

In multiplayer, Kess decks often lean into storm-lite or spell-slinging archetypes, which means you’ll be layering counterplay with tempo and inevitability. The AFR dungeon environment gives you a way to pivot into value even if the counterspell turns face a slow start—venturing frequently unlocks new rooms that sometimes reward your color-restrictive hand with extra draws or effects. It’s a glorious, brainy puzzle for control lovers. 🧭

3) Niv-Mizzet, Parun

Color identity: UR. Dragon-fire and card-draw symphony. Niv-Mizzet is a dream companion for any Izzet control plan: he rewards you for drawing cards, punishes opponents for theirs, and dovetails perfectly with a heavy instants-and-dractions suite. Bar the Gate gives you a reliable way to shut down key threats while you refill the hand, and venturing into the dungeon accelerates your card access, giving you more turns to deploy a winning finisher. The exchange is thematic and practical: counter a threat, draw a few more cards, and keep the engine churning as you march through the dungeon rooms. 🧙‍💥

From a storytelling perspective, Niv-Mizzet’s signature line of magic-fire and knowledge mirrors the thrill of delving deeper into the dungeon—the more rooms you explore, the more you learn, and the more you can leverage every counterspell into peep-show turns that feel electric. If you want a polished, big-finish commander that wants to win with cards in hand, this pairing sings. 🎲

4) Talrand, Sky Summoner

Color identity: UR. Draw-your-dragon-not-die. Talrand turns your instant-cast into a token-generating machine: every time you cast an instant or sorcery, you create a 2/2 Drake with flying. Pair that with Bar the Gate’s countering power and venture engine, and you’ve got a board that grows with inevitability. The synergy is twofold: counter threats to protect your plan, and flood the board with drakes that pressure opponents and board-wipe-stallers alike. It’s not just control; it’s a tempo-tribal vibe that feels like you’re piloting a dragon parade through a dungeon corridor. 🧙🔥

Talrand decks tend to thrive on repetition and tempo, so Bar the Gate’s venture tells a different story—one where you’re not just drawing cards but accumulating token value to push past stalled boards. If you enjoy a playful, pun-filled approach to blue control with a sprinkle of chaos, Talrand is a perfect fit. ⚔️

5) Mizzix of the Izmagnus

Color identity: UR. Copy, copy, copy. Mizzix is a fantastic Izzet staple for players who love looping spells and turning small moments into big turns. Bar the Gate becomes a chew toy: you counter a threat, cast Bar the Gate again with a copied spell, and draw more into your plan. Venturing into the dungeon just increases the total spell density you’ll see each game, creating a feedback loop that can propel you to a decisive moment with a flurry of copied instants. 🧙‍💎

In a deck built for Mizzix, you’re not chasing a single win condition; you’re building a tempo cathedral where every spell you cast, every counter you deploy, and every dungeon trigger adds to the crescendo. It’s the kind of brew that feels like solving a puzzle while the dungeon doors swing open in the background. 🎲

Other considerations and practical tips

  • Prioritize counterspells and cheap instants so Bar the Gate can shine early, then use venturing to layer additional value through the dungeon rooms.
  • Choose dungeons and dungeon-related cards that reward you for venturing or that convert dungeon progress into card draw or creature buffs. In AFR, the synergy between dungeon progression and spell play is where you’ll find the most flavorful payoffs.
  • Budget-friendly options exist—Blue commanders often trade off flashy finishers for reliable interaction. EDHREC’s AFR trends are a good compass for budget-conscious builds.
“Controls that hurt the moment you blink are the best kind of control.”

If you’re angling to build around Bar the Gate, you’re not just chasing a counterspell—you’re chasing the narrative of exploring the dungeon with a fleet of blue spells at your command. The combination of countering threats and venturing rooms is a design sweet spot in the Adventures in the Forgotten Realms era, and it remains a blast to pilot in the command zone. For more inspiration, check out AFR commander trends and articles that spotlight blue-led synergy and dungeon-focused decks. 🧙‍🔥💎⚔️

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